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Message Board > Fenix / Bennu / Gemix / DIV > car physics

September 3, 2009, 21:36
raverdave
Don't Give A F*CK
155 posts

can anyone help me with car physics for bennu?!
At Least tell me what functions i should use..
thanks
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September 3, 2009, 22:39
Eckolin
Quite Whiskered
388 posts

I'd be happy to discuss car physics over MSN. I suspect it involves sin() and cos().
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Maker of Games...
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September 4, 2009, 02:14
Ariel Yust
Bloodcoughted Yozik
291 posts

or u could make it with just IFs and stupid tricks that people who don't know how to use sin and cos like me do it :P

yet I recomend you talk with Ecko about this he has skillz =P
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September 4, 2009, 11:55
Rovix
None
6 posts
Use a mulitplier for angle++ so that if you drive fast in another object the car will spin faster. The direction of the spin then depends on the place you hit the car, so i'd recommend using several control points in your graphics. Also use the multiplier to define the speed the next object will have to advance. (use xadvance to advance car B in the direction of car A that hits car B)
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Message Board > Fenix / Bennu / Gemix / DIV > car physics

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