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Message Board > Fenix / Bennu / Gemix / DIV > Bennu as embebed scripting

August 10, 2008, 19:45
SplinterGU
Whiskered
16 posts
It is well known that a lot of commercial games (regardless of being written in C or some other powerful language) use scripting languages to do certain things like gamelogic and other scriptable stuff, so it's not in the compiled code (binary of the program). This way modification is easy and fast, as only the script has to be reloaded instead of recompiling the entire binary. Examples of this are Lucas Arts's games and Lua or even Quake and their quakec, to name a few.

Well, we cannot fall behind, so here is an example of how Bennu can be used like a script in projects (C in this case).

...

Link to complete article http://forum.bennugd.org/index … msg1417#msg1417

P.S.: Thanks to sandman for help in translation.

[Edited on August 14, 2008 by SplinterGU]
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August 10, 2008, 20:30
Htbaa
Perl
368 posts

Nice! Scripting is cool.

I'm curious about the performance between Lua and Bennu.

What about memory footprint?
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blog.htbaa.com
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August 11, 2008, 01:46
SplinterGU
Whiskered
16 posts
Thanks... Me too I'm curious about it... :)
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August 11, 2008, 11:31
Rincewind
programmer
1545 posts

That's pretty cool indeed, maybe Bennu can get popular that way.
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Personal website: http://www.loijson.com
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Message Board > Fenix / Bennu / Gemix / DIV > Bennu as embebed scripting

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