The Untitled Ninja Game (Er_Makina's Worklog)

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Getting things thought...

Hi, I'm Er_Makina and I have just registered and started this worklog to make my new brand, ass-kicking ninja-related game for the competition :)

Yep, I have decided already for the theme "Pirates and/or Ninjas", just "Ninjas" in my case. I like those games where you can fight using a lot of combos and doing cool punches, kicks, jumps and grabs (not fight games like Street Fighter, but beat'em ups like Oni and the like). So my game will probably be a beat'em up, with some (super-)ninja abilities, of course, like jumping and running over walls and ceilings, throwing knives and shurikens, stealthing (in some situations), doing the I-am-at-two-different-places-at-the-same-time trick (what's the "formal" name for that? I forgot), etc. (You are thinking of Naruto? Noooo, hehe, but some stuff vaguely similar).

I'm not very good at making graphics, so they will have a cartoonish style. I can hand-draw some background elements, and maybe do the characters in Moho.

How about language, technology, etc?
Definitively, C and SDL. That's where I have most experience and I want the game to be multiplatform (I use a Mac and a PC at home). I have used OpenGL before, so I can also give SDL+OpenGL a try. If at least the FX can be cool... ;)

For sound+music I'll use fmod. It's not free software but it's the best thing I'm aware of, and it's easy to use.

Yes, C. C++ is crap. Don't insist. :Þ

When I get home, I'll try to put WoW a little away from me and get to work :)

Wish me luck!
(Posted on October, 10th 2006, 17:14)
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