Escape From Zombie City (t money's Worklog)

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Worklogs > t money's Worklogs > Escape From Zombie City > you can run, but you can also hide

you can run, but you can also hide

i've made a few alterations/improvements to zombie city (well i'm in the process of doing it i should say). it took too long to get from point to point in the wip, so first of all, i'm making each of the levels shorter by 25% (from 4000 pixels to 3000). and secondly, by double tapping a direction, you'll be able to sprint for a period of time.

i've added a third bar on the player indicator to indicate how long you can run. it drains as you run, and refills when you are not running. if you walk, it refills half as fast as if you are standing still.





additionally, you can now hide next to objects.

unless a zombie is right next to you, or you try to hide from a zombie after it's already after you, zombies will ignore you.
(Posted on June, 4th 2009, 21:34)

Comments


Sandman said:
Ha, I like the additions.
(Posted on June, 5th 2009, 15:33)


Dennis said:
I like the additions too, but in your screenshot, it would look more logical, the zombies above the brown car cannot see you and the ones below it can see you.
(Posted on June, 5th 2009, 16:36)


t money said:
i'll have to tinker with the mechanics once i'm further along and have added more objects to hide behind in the game. you're right, it would be more logical, i just want to make sure that hiding is a useful thing to do. with zombies wandering all over the screen, i'm afraid it's going to be too easy for zombies to find your hiding place if they can see you when you're on the same side as they are.

another thing i'll have to do is indicate, somehow, that a zombie is coming for your character, and not just coincidentally wandering in your direction. maybe an exclamation point over it's head.
(Posted on June, 5th 2009, 18:31)


Sandman said:
But not knowing that makes it exciting!
(Posted on June, 7th 2009, 23:30)

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Worklogs > t money's Worklogs > Escape From Zombie City > you can run, but you can also hide
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