Where I'm at... (eghost's Worklog)

Least in terms of the compo RSS Feed

State of the shader

I'm now about 50% done with the shader, need to allow for light emmisive materials and textured materials...Thus far I'm feeling pretty good about it...Here's the link: http://i90.photobucket.com/alb … 006/shader1.png

Once I've added those two parts I'm going to get started on the code skeleton for the game...If I have time near the end I'm going to see about doing a distance based vertex subdivision element to the shader...
(Posted on November, 4th 2006, 21:55)

Comments


Ariel Yust said:
good good more competition... I like challange! Bring It On !!! >:D
(Posted on November, 4th 2006, 23:33)


eghost said:
Gladly...:D
Just got the shader completed to a stage that I can work with...I'm gonna hold off on doing the texture support at the moment 'cuz it's killin' my frame rate...:P But I can handle light emitting materials, transparent materials, etc...
(Posted on November, 6th 2006, 05:47)


Ariel Yust said:
I just want to know what you'r gonna do with all this? :)
(Posted on November, 6th 2006, 11:31)


shaggylish said:
Seems really interesting. It's a very low level of programming.
(Posted on November, 6th 2006, 16:08)

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