Work in Progress Games

They may not be finished but they're still scrumptious

Kensuo

By Tovi (version 0.5b)

Search - Random


Hi guys, Tovi here.

First of all, sorry about the filesize :p There's alot of music in ogg format, and that's the main reason the game is so big compared to the div version.

While playing, remember the following:

-Running will let you jump further AND higher.
-Press [down] to talk to characters.
-Hold down [space] to charge up an attack. (If you found the upgrade potions)

----------------------------------

The game is a SNES like 2D platformer. Run, jump, attack... Yeah that's about it.

This game has full sound, full music, 10 levels, with 1 tutorial level, 2 bosses.

Oh yeah, this game is pretty hard too, so I included a savegame at 60% in case you can't make the desert levels. Don't use it unless you really really need it :)

So yeah. Play it. Rate it. ;)
Thanks!

----------------
Game patched to v0.5b!

Genre: Action , Platform
Platform: Windows 95/98/ME , Windows XP/2000/Vista
Dev tool: Fenix
Other attributes:
Uploaded: September 12, 2006
Rating: * * * * (5 ratings)
Downloads: 102

Comments


Eckolin
Rating: * * * *

This game is excellent, but needs a little bit more polishing.

TheMI3
Rating: * * * * 1/2

The game's great. The music is top notch, (and is the 'hurt' sound strong bad?)
The gameplay is also great. I could tell there's been a lot of fine tuning going on. Only gripe is the art. Especially of the main guy. But when the rest is this good, it's not a problem really.

Rincewind
Rating: * * * * 1/2

Done! Ok, so first of all I am not in your giant name list in the end. This is unforgivable as you will understand. ;)

The graphics are pretty well done (wooooh pixel shading), just as the music which does add a special atmosphere to the game.

There are some bugs however. In the level where planes emerge for the first time I managed to fall off the end of the level by doing the second attack (which shoots you forward) which brought me behind the checkpoint teleport thing after which I walked off the end of the level. I kept falling forever without dying.

These wheel enemies actually have their rolling animation to the wrong side when they move to one side.

When I finished off the giant blob the first time, I died after the talk dialog ended even though I had already won. =/

Jumping is still jerky (make it a parabole or something? Seems a bit like a triangle jump right now). Sometimes it's not obvious at all if a 'gap' is something that makes you die or if there's a platform beneath it. And last but not least why can't I just loose a heart when I accidentily touch the spears pointing up? It's such a hard punishment to have to restart the level for such a minor mistake!

Jumping on enemies somehow results in dying about 25% of the times, I don't even dare trying anymore. (I don't mean the spikebeasts ofcourse) but however there's a chance it's just me. :)

The game entertained me for about 3 hours, so that's pretty good! I don't play many selfmade games this long.

The overall gameplay is good, I liked playing, although in the end I found myself wasting quite a bit of time loading up for attacks. And the sword attack seems to be a bit slow to be effective. :(

And I was wondering about the special sword in the castle level; somehow I can't get out that room after I took the sword, how should I do this?

And wonder no longer where Mike is, he's simply on this forum. :P

Tovi
Rating: No rating

Be sure to download the 0.5b patch...

OScoder
Rating: * * * *

The legendary game is back! (and now does not suffer from DIV2 crashness) I must say it is very good (so far), the music I thought was great for the last levels but the first grass levels I'm not so sure about. Bosses on the whole worked well, could you make it a little more obvious when the chain is getting damaged on the last one though (is this a spoiler?)? Also, I'm getting a few false hits by enemies (when i'm jumping and close to their edge), and once or twice a blob that came out of an aeropane or vehicle thing killed me without me being able to do anything.

Finally, I really like the kind of gameplay this has (ie where you need fast reactions to fight off al the enemies), making the sword attack a touch more responsive could be better to improve this further (a few times I pressed it, then got hit before it worked)

Imerion
Rating: * * * *

Very fun and well made game! Been playing it for quite a while and while there are a few bugs (as pointed out by previous posters) , once fixed, this will be perfect.

DoctorN
Rating: No rating

i would like the source for this :)

Add comment


You must log in or register to post comments.

Copyright © 2005 Booleansoup.com
Questions? Comments? Bug reports? Contact us!