Hero: The Realm (Mezzmer's Worklog)
Looting, and finally a decision about drops.
Back to this idea of drops. These happen when you have defeated an enemy - thus an item left behind when the monster dies.
I also decided Hero should have a quirk in the powerup type of item.
When you get a powerup icon, the first is a powerup sword. These you can only get from looting a snake. Then, once you have defeated another snake, (providing you don't lose the powerup by being "hit" by a monster) you get a better power up - which i haven't decided on yet.
The druids will dispense money, and occasionally a heart icon which heals - the Ogres give you the same, (money) but occasionally a big heart which heals you to the level of a big heart (which represents 4 hit points). Then we get to Bats (graphics completed but not yet included in the game) which give you a heart, and occasionally a potion, which ressurects you when dead. So you must always kill snakes to achieve a powerup, (snakes of either red, green, or purple colour only varying in life/hit-points).
That is my looting system, I could modify it in future, but it seems could give worth to killing different types of monster, and a more predictive gameplay in terms of getting "loot".
Anyway a quick screeny of the new graphics for the underground levels:
I also decided Hero should have a quirk in the powerup type of item.
When you get a powerup icon, the first is a powerup sword. These you can only get from looting a snake. Then, once you have defeated another snake, (providing you don't lose the powerup by being "hit" by a monster) you get a better power up - which i haven't decided on yet.
The druids will dispense money, and occasionally a heart icon which heals - the Ogres give you the same, (money) but occasionally a big heart which heals you to the level of a big heart (which represents 4 hit points). Then we get to Bats (graphics completed but not yet included in the game) which give you a heart, and occasionally a potion, which ressurects you when dead. So you must always kill snakes to achieve a powerup, (snakes of either red, green, or purple colour only varying in life/hit-points).
That is my looting system, I could modify it in future, but it seems could give worth to killing different types of monster, and a more predictive gameplay in terms of getting "loot".
Anyway a quick screeny of the new graphics for the underground levels:
(Posted on February, 18th 2011, 02:52)