Inverse Retroization (AXR's Worklog)
Can you say DAMMNNN?
Ughhh... So much work. School has started and I haven't worked on this too much, but what I have done looks dandy!
Hardest stuff so far:
* Creating the game models.
* Converting 2D screen points to 3D world coordinates.
* Optimizing some of the rendering code.
Stuff left:
* Attack enemy units
* Buildings
* Create units
* Magics/Research
So here's another screeny... I'm not gonna tell you guys what it is, but it's becoming more and more obvious. Note: it will be full screen 800x600 at the end.
Hardest stuff so far:
* Creating the game models.
* Converting 2D screen points to 3D world coordinates.
* Optimizing some of the rendering code.
Stuff left:
* Attack enemy units
* Buildings
* Create units
* Magics/Research
So here's another screeny... I'm not gonna tell you guys what it is, but it's becoming more and more obvious. Note: it will be full screen 800x600 at the end.
(Posted on August, 30th 2008, 22:20)