Message Board
| Message Board > C/C++ > Crash when variables not declared. | 
| February 15, 2006, 22:34 | |
| DTM Earthling! 823 posts   | Code: class ScreenVariable {  public: void set(uint node, float *data, uint nFont, float x, float y); ~ScreenVariable() { world->kill_node(nText); } void Update() { char number[12]; snprintf(number, 12, "%f", *data); world->set_text(nText, nFont, 12, 0.2, 0.0, 0.3, 1, number); } private: float *data; uint nFont; uint nText; float x, y; <-- HERE }; void ScreenVariable::set(uint node, float *data, uint nFont, float x, float y) { this->data = data; this->nFont = nFont; nText = world->new_node(); world->link_node(node, nText); world->translate_node(nText, x, y, -ENGINEznear-0.001); world->scale_node(nText, 0.03, 0.03, 10.03); world->ignore_camera(nText); } Perhaps I have just missed something simple... but the above code crashes if the line "float x, y;" as marked is commented out. Why!?   ____________ :o | 
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| February 15, 2006, 22:39 | |
| Eckolin Quite Whiskered 388 posts   | You could try renaming those variables and see if it still crashes. [Edited on February 15, 2006 by Eckolin] ____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. | 
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| February 15, 2006, 23:00 | |
| DTM Earthling! 823 posts   | I can replace the "float x, y;" with "float woooo;" and it's still okay. If I move it above "uint nText" it also crashes. Seems like I need a float on the end for some reason... :/ *tests* Or a bool! Code:     float *data;  uint nFont; uint nText; bool woooo; }; That doesn't crash either. I thought this thing only happened in Fenix...  [Edited on February 15, 2006 by DTM] ____________ :o | 
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| February 15, 2006, 23:27 | |
| Eckolin Quite Whiskered 388 posts   | Everyone knows C++ was written in Fenix and vice versa. ____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. | 
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| February 15, 2006, 23:30 | |
| PEader お前はもう死んでいる 1486 posts   | I'd say you are overwritting memory somewhere you shoulnd't be and as long as you have something after nText it is ok since you aren't overwritting a register or going out of segement. I'd debug/step through my code if I were you. ____________ I see 57,005 people. | 
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| February 16, 2006, 01:10 | |
| Eckolin Quite Whiskered 388 posts   | I concur with PEader. Probably an off-by-one error then, if it only takes a bool to counteract. [Edited on February 16, 2006 by Eckolin] ____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. | 
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| February 16, 2006, 09:52 | |
| PEader お前はもう死んでいる 1486 posts   | Quoting Eckolin: I concur with PEader. Probably an off-by-one error then, if it only takes a bool to counteract. I'd say it's also messing with the two unsigned ints. ____________ I see 57,005 people. | 
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| February 16, 2006, 12:33 | |
| DTM Earthling! 823 posts   | Today I remove the bool and it works :/ I changed nothing else... Strange. ____________ :o | 
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| February 16, 2006, 12:50 | |
| PEader お前はもう死んでいる 1486 posts   | Quoting DTM: Today I remove the bool and it works :/ I changed nothing else... Strange. Maybe you just suck at programming? It's obviously not that bit of code but somethign else you are calling. ____________ I see 57,005 people. | 
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| February 16, 2006, 20:51 | |
| DTM Earthling! 823 posts   | Quoting PEader: Maybe you just suck at programming? Nah, don't think so. It's got to be a compiler bug.   ____________ :o | 
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| February 16, 2006, 21:37 | |
| Eckolin Quite Whiskered 388 posts   | Quote: I'd say it's also messing with the two unsigned ints.  Only if the error is happening at float *data; Which it probably is. ____________ Maker of Games... Wisdom is supreme; therefore get wisdom. Need help with coding? I probably wrote something similar. | 
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| February 16, 2006, 22:45 | |
| DTM Earthling! 823 posts   | How do you know these things? ____________ :o | 
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Message Board > C/C++ > Crash when variables not declared.