The Game (Eckolin's Worklog)

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Evaporated Water

I have worked around the bug with the split trees and drawn a new mouse cursor. The background now features clouds (generated).

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(Click thumbnail to enlarge)


Network programming is still too intimidating for me to attempt. I'll be trying to add weapons drops instead. Then I'll rework (i.e implement) the messaging system.

You can still submit objects (up to 240x240 px) for the terrain, as well as weapon ideas.
(Posted on March, 1st 2007, 17:04)

Comments


OScoder said:
Hi. Graphic-wise it looks rather cool. What's the AI like? I have a few formulae I thought up a while back for projectile firing... Anyway, I know you've had it for a long time, but why doe the land not disappear when its got a crater in it?
(Posted on March, 1st 2007, 19:36)


Sandman said:
It's giving it a better look, IE sortof 3D effect (the crater being round). You could however differentiate between worldobjects (trees) and the ground, in that when a worldobject gets blasted, it doesn't leave a background.
Also, for the water, you could use aqua.dll (I think I suggested this before, but anyway). Aqua.dll is included in the Fenix 0.84a binary archive.
Looking very nice Ecko!
(Posted on March, 1st 2007, 23:22)


Sandman said:
Ah yes. I just visited your previous update and I noticed my post about aqua.dll.
(Posted on March, 1st 2007, 23:24)


Rincewind said:
Weapon of choice against cats: water.
(Posted on March, 2nd 2007, 14:15)


Eckolin said:
The island is already surrounded by water!

The one to add LAN/internet multiplayer to this game gets a pick from the competition 2nd prize games...
(Posted on March, 2nd 2007, 21:48)


Rincewind said:
Uhm, Ariel Yust let me know you guys both wanted Rise of Nations because you both have no GBA/DS, Ariel already has Doom 3 and Doom 3 won't work on your pc. We were going buy a second one, but of course only if that was the right information (as I see you're giving away your 'prize choice' now).
(Posted on March, 4th 2007, 22:32)

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