C++ Game Development Archive
My trials and tribulations in getting back in to game development. Such as which engine to use, what compiler and other things of such important magnitude.
Worklogs > PEader's Worklogs >
C++ Game Development
Two dimensional boredom with a GIMP
- Posted on October, 24th 2006, 21:31
fopen( "worklog", 'a+' ) i.e. it's back - Posted on October, 16th 2006, 21:28
no more worklogs - Posted on June, 25th 2006, 19:59
Ogre3D All the way - Posted on June, 6th 2006, 14:17
3d su><ors - Posted on May, 21st 2006, 16:41
Minor annoyances ahoy - Posted on May, 8th 2006, 14:26
Irrlicht chosen due to simplicity - Posted on May, 7th 2006, 11:30
Why not? - Posted on May, 2nd 2006, 21:20
fopen( "worklog", 'a+' ) i.e. it's back - Posted on October, 16th 2006, 21:28
no more worklogs - Posted on June, 25th 2006, 19:59
Ogre3D All the way - Posted on June, 6th 2006, 14:17
3d su><ors - Posted on May, 21st 2006, 16:41
Minor annoyances ahoy - Posted on May, 8th 2006, 14:26
Irrlicht chosen due to simplicity - Posted on May, 7th 2006, 11:30
Why not? - Posted on May, 2nd 2006, 21:20
Worklogs > PEader's Worklogs >
C++ Game Development