Competition (MicDareall's Worklog)

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First days Progress...

Well Ive been working on it for basically about 3 hours and I finally worked out the math behind the movement system of a standard 'wasd' and mouse controlled FPS.

feature...
view direction based on mouse movement correctly implemented
'w' & 's' move the character in the direction of the cameras view or exactly opposite of respectively.
'a' & 'd' strafe the character perpendicularly to the camera's view, side to side.
(Posted on November, 13th 2006, 05:17)

Comments


Dennis said:
You might want to let the player decide on the keys in the future, for the sake of different keyboard standards.
(Posted on November, 14th 2006, 09:16)


MicDareall said:
yeah thats easy to add into the GUI/HUD once I start on that
(Posted on November, 14th 2006, 18:07)

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